Dr. Two Brains's Warehouse

''' Dr. Two-Brains' Warehouse '''is the largest of all the lairs in Wordgirl. There is a rolling steel door on the outside of it, however, Wordgirl typically enters through the window right next to it. In some episodes the glass is broken, and in others it's not. The outside also is covered in grafiti. During the two minute short Mouse Trap, the word 'futile' can be seen included in this grafiti. This is a reference to it being the featured word of the short.The building is three stories tall. The windows on the top two floors are arched, and some of them are broken.



The interior contains a main room that is lit by hanging lamps. There are various boxes and crates laying around, some of which Dr. Two-Brains  and his henchmen  use as furniture. Unidentified machines can also be seen along the walls. A chalkboard depicting plans for crimes is usually visible. Although a lot of criminal activity is conducted here, it also doubles as a living room which has a couch and television set.



The first floor contains smaller rooms besides the main one, such as the henchmen's shared bedroom, presumably Dr. Two Brains' bedroom, and a labratory or workroom. It's unknown what the two upper levels are used for. The building presumably runs off electricity produced by Dr. Two Brains', as evidence by his TV being powered by a mouse running on a wheel.



The design of the warehouse occassionally contradicts itself. For example, in Two Brains' Quartet, a sun roof is visible, suggesting the building has only one floor. Then in The Good, The Bad, And The Chucky  the outside roof has no window. Additionally, objects such as the couch and chalkboard seem to move around from episode to episode.